First, let’s talk about Pocket. I mentioned it last week in my gushing about my Kobo Aura, and it deserves some explanation. Pocket is a free service (with a premium tier) that receives URLs, and saves them for you to read later. Doesn’t seem like a big deal on the surface, right? How many browser tabs do you have open with stuff to read later? How many times have you lost all of that in a browser crash? How many times would you rather read that article on an eink screen instead of a backlit one?
For me, the answer to those questions is “lots,” “too many,” and “often,” in that order. I found out about the service when I got my Aura, and sent a few tech articles, blog entries, and Tor short fiction pieces to Pocket. I synced Pocket on the reader, pulled up an article, read it, and then immediately sent the rest of my open tabs to Pocket.
My browser crashes less, I enjoy reading articles, blogs, and short fiction more, and Pocket handles the varying queue like a damn champ. You can also read from your phone (online or offline), tablet, and I think a Kindle model or two.
Next is Gravity Ghost. From the game’s site:
Gravity Ghost is a game to soothe your senses. There’s no killing. No dying. No way to fail. Just hours of blissing out to buttery-smooth gravity goodness.
Featuring a dynamic new soundtrack from the composer of FTL: Faster than Light, Gravity Ghost is a headfirst dive into another world.
The elements of the game play with gravity, and the elements of the world tell a story of a passed-away girl and the animal spirits that are seeking to restore balance to this universe. This is the kind of gaming ingenuity and storytelling that makes me squee. Thanks to Jesse Cox’s Indie Weekend series for a peek at this one!