Writing Journal

My No Man’s Sky character doesn’t really have a personality. He’s made choices, buffeted by the story line and the revelations that came from finishing quest lines, but he’s never been active about it. He’s never had a driving goal, or something to accomplish for himself. A completely passive character isn’t compelling, and isn’t fun to write.

The game has been fun to play, don’t get me wrong. There’s no way I’d have as many hours into it as I do if it wasn’t. I would never have stuck around through the bugs, the graphics clipping, and the new bugs introduced (and then subsequently resolved) with every major update. I’d have never weathered the game’s detractors and the controversy surrounding its launch that still hangs on, four years later. My favorite aspect of the game, base building, is still hobbled by the game’s inability to negotiate between terrain modification and terrain regeneration/respawn.

And yet, it’s fun for me, and I stick around.

The difficulty with my fan fiction idea is that I chose to make my PC the main character, when he’s just a thin veneer laid over whatever neat thing I want to accomplish next. That leaves two options that I can see:

  • Write stories about another Traveler out in the No Man’s Sky multiverse. That leaves me to continue playing as I have, and allows freedom to stretch that might not exist if I’m constrained to writing about what happens in-game.
  • Take the opportunity provided by switching to playing on PC to actually play a character. I’ve started over in the quest and story progression, which means I can play a character in the game, rather than letting the game drag me along.

I should give this some thought, and find out what my streaming community thinks.

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