Project Conclusion

It’s a good feeling when your ideas are validated by companies taking a chance and investing in them. It’s probably a better feeling when the company in question doesn’t come up with the idea on their own, without you, but I’ll take what I can get.

An unexpected conclusion to the handheld Steam Box project has come in the form of Valve’s very own Steam Deck.

Previous posts on the project:

SteamDeck

The project had been on pause since I’d moved to Detroit, nearly two years ago. My friend had solved the problem of powering the screen off of the computer’s USB power/charging port, which was a huge step forwards.

We’d yet to fashion a case, but we were planning on leaving this iteration corded for power, and tackle a battery in version two. Along with portability, we were planning to add a modern processor and motherboard, as well as a touch screen.

Valve has tackled all of these issues (custom AMD processor!), as well as adding one touch pad on each side of the unit, underneath the analog sticks. They say that it will enable thumb typing, as well as precise mouse pointer control for games that need it. (Stellaris?) I wasn’t so keen on the Steam Controller‘s implementation, but I have high hopes for this device.

Am I upset that Valve beat me to it? Not in the least. I wanted portable PC gaming on Linux to be An Actual Thing in the Real World, and that’s what’s happening. They’ve moved SteamOS from Debian to Arch, but it’s still Linux, baby. Valve’s Proton project is actually commercially viable. Take that, haters!

I’m confident enough that I’ve dropped $5 USD to reserve a unit, and I’m smart enough to have waited to push that button until my unit would ship months after release, ensuring some bug fixes will have already rolled out. Now I just need to wait.

Writing Journal

Let’s go deeper into the project list. Because, why not?

For Fight or Flight, I need to set aside funds for the next artist, rather than just looking when I happen to have them handy. I think that will help the search, and I’ll be able to focus better on other projects. Maybe.

For Adam’s Name in Chicago (actual title pending), there’s more active writing that needs to be done. Susan’s intro needs to be drastically expanded, as does the battle with the demon. On top of that, it needs a full editing pass for consistency and flow.

For the No Man’s Sky fan fiction, I think I could switch over to it when I need a break from whatever else I’m writing at the time. That way, I don’t feel any pressure, and it can just be another facet of a game that I already enjoy.

For the writing prompt stuff… I have no idea. It’s dang shiny, but I feel better completing stuff than I do starting new stuff. So, I think I will put it on hold until the first two are completed.

Okay, this definitely feels like I’m on the right track.

Writing Journal

To continue the effort to get back on the writing horse, I’d like to lay out where I’m at. List out all of the projects that feel like they’ve been scattered to the wind. They’re probably not, but, you know, impostor syndrome. Ok, let’s go!

  • Fight or Flight
    • Need an artist for the next chapter
  • Adam’s Name – Chicago
    • First round of edits
  • No Man’s Sky fan fiction
    • Never picked it back up after the character switch
    • Don’t know if I should or not
  • Firefly-inspired stuff from writing prompts
    • The next shiny thing

I feel like I’m missing something.